Health

Work in progress

This section of the website is not finished. It is still being updated and can be rearranged in a new way.

Health

When you die?

Health pool
Taking damage

How to regenerate health?

Blood

Thermal comfort

What affects it?

Clothing

Every clothing type has its insulation quality. Depending on it, it gives full or less insulation points. For example face mask (face slot is 5%) with low insulation (40%) will give you only 2 points of insulation (5 * 0.4 = 2). Please note that insulation quality drops with the damage of specific cloth. So clothing that provides best insulation on pristine quality level, at damaged quality will provide only low insulation. That’s not all! You also need to take care of moisture level of your clothing, which reduces insulation even more. However some pieces of clothing have a maximum moisture level, so they can’t get wet, soaked or drenched. Coming back to our example face mask, if it’s get wet it will lose another 50% of remaining insulation so it will provide us 1 insulation point in the end, but it needs to be pristine. If you have damaged mask, calculation would be:
5 points for face slot * ((0.4 low insulation * (1 – 0.2 damaged)) * (1 – 0.5 wet)) = 5 points * 0.16 insulation/damage/wetness = 0.8 value to our Thermal Comfort

BEST INSULATION100%
HIGH INSULATION80%
MEDIUM INSULATION60%
LOW INSULATION40%
WORST INSULATION20%

PRISTINE QUALITY______________________________________0%1%
WORN QUALITY-10%
DAMAGED QUALITY-20%
BADLY DAMAGED QUALITY-50%
RUINED QUALITY-100%
DRENCHED LEVEL-115%
SOAKED LEVEL-90%
WET LEVEL-50%
DAMP LEVEL-10%
DRY LEVEL_____________________________________________0%1

Which clothing part is the most important?

12% Upper Body
12% Lower Body
6% Shoes
5% Head
5% Face
4% Vest
4% Gloves
3% Backpack

How and when you should get thermal comfort buff?

Todo

What are the consequences of not having a neutral thermal comfort?

+100
VERY HOT
+75

-0.25 HEALTH per second
-0.4 HYDRATION per second

HOT
+45

-0.035 up to -0.25 HEALTH per second
-0.4 HYDRATION per second

WARM
+15

-0.4 HYDRATION per second

NEUTRAL

no penalties, standard consumption

-15
CHILLY

-0.2 up to -0.45 ENERGY per second

-45
COLD

-0.035 up to -0.25 HEALTH per second
-0.45 ENERGY per second

-75
VERY COLD
-100

-0.25 HEALTH per second
-0.45 ENERGY per second

Immune system

How to grow your immunity?

What diseases you can get?
Cholera
Salmonellosis
Influenza
Common Cold
Heavy Metal Poisoning
Kuru
Contamination